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  • Published: 16 June 2021
  • ISBN: 9780262542043
  • Imprint: MIT Press
  • Format: Paperback
  • Pages: 280
  • RRP: $90.00

Code as Creative Medium

A Handbook for Computational Art and Design



An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

  • Published: 16 June 2021
  • ISBN: 9780262542043
  • Imprint: MIT Press
  • Format: Paperback
  • Pages: 280
  • RRP: $90.00