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  • Published: 25 February 2020
  • ISBN: 9780262539760
  • Imprint: MIT Press
  • Format: Paperback
  • Pages: 192
  • RRP: $70.00

Racing the Beam

The Atari Video Computer System



Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!

The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives, developing a critical approach that examines the relationship between platforms and creative expression.

Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

  • Published: 25 February 2020
  • ISBN: 9780262539760
  • Imprint: MIT Press
  • Format: Paperback
  • Pages: 192
  • RRP: $70.00

About the authors

Ian Bogost

Ian Bogost is a contributing writer at the Atlantic. He is the Barbara and David Thomas Distinguished Professor at Washington University in St. Louis, where he is also a professor of computer science and engineering, film and media studies, and art and design. Bogost is the author of ten books, including Play Anything. Bogost is also an award-winning game designer whose work has been played by millions of people and has been held in collections internationally, including the Smithsonian American Art Museum.

Praise for Racing the Beam